Archive for the 'Graphics' Category

Resident non-evil.

Graveyard pic

Probably one of the strangest games you will ever come across to date (I’m not quite sure I would even call it a game, probably more of an experience than anything else). Sure it has the basic elements of a game: a central character, interactive control of that character, and a goal…but that’s where it ends. The Graveyard allows you to walk with an old woman down a path in a graveyard to a bench. As you follow her down this intriguing landscape (look at the clouds, the sunlight, the birds, and leaves), she gets tired and begins favoring her leg as she leans more on her cane. By the time she reaches the bench (where she can finally sit) you actually feel for this character - you want her to rest. Once she sits you’re treated (exposed/forced to listen to - you decide) a very melancholy tune. Wait for the song to finish (read the subtitles, they are quite odd/disturbing) then walk out of the graveyard.

You can plunk down 5 bucks to purchase the full game in which the old woman actually dies, but I didn’t go that far.

This game/experience is extremely cinematic and really stretches the boundaries of what a game is and could be. I think it shows promise as an art form and an experience. At the very least, you can chat it up with your arthouse friends - “The Graveyard is both a game and an experience…discuss.”

Download it here it’s available as a PC and Mac download.
Read more about it in Wired.

Tuck those shiny balls away in your black suit.

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Mova is taking traditional motion capture and turning it on its ear with its Contour Reality Capture technology. Check out the story at joystiq. (Thanks for the link Cesar) :)

So what does Marsellus Wallace look like?

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I’ll tell you what he looks like. Damn fine typography, that’s what he looks like.